Jeally

Jeally


Basically the user would make a post, people would give it a vote if they thought it was cool, and if the post reached a certain number of votes it would receive a crown. Then I would hire a developer to help me design out the front ends and get the app built. I would build out all of the backend models and data services. Flash forward a year, and Kent has been busy. Below is a quick walkthrough of the Jeally V1 application. He took our initial designs, and really made something visually stunning out of them, I cannot give the man enough credit. He enlisted the help of a profesional UI guys named Vince, who did some truly incredible work. I finally found a guy on Freelancer. The trouble is, I am a pushover, and over dinner, Kent once again used his infectious enthusiasm to lure me back into the ring with Jeally. It was through the connections at this incubator that I ultimately found my way to Kent and his project Jeally. NET hosted on Azure, same old same old. I was skeptical at first, but I have to admit that it was Kent who got me on board. Now, I found myself instantly thinking the same thing you were thinking, does the world really need another photo sharing app? The goal was to rack up crowns to get status. I had always found that the hardest part of developing software was finding something to develop, so by hanging around a bunch of startup folks, I could always find somebody with a passion willing to build out an idea with me. Whether or not the idea has legs long term will ultimately be up to what the Jeally team can do. Building out the data services took about a week to get right, but nothing out of the ordinary. Kent wanted to create a game that combined the social aspects of Instagram in a time sensitive manner. They are certainly going to be stepping into a monstrously saturated market, but hopefully this product gives them the opportunity to compete. So, a year and a half after the first prototype, a rough version one of Jeally was born. It took a couple of tries to find a decent iOS developer to pick up the project though. So I spent part of the Summer between my Junior and Senior year building a rough prototype of how the app would work, handed it off to Kent, and went back about my business.

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Jeally

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DISGUSTING JEALLY BEAN CHALLENGE




Flash forward a year, and Kent has been busy. He enlisted the help of a profesional UI guys named Vince, who did some truly incredible work. Whether or not the idea has legs long term will ultimately be up to what the Jeally team can do. So I spent part of the Summer between my Junior and Senior year building a rough prototype of how the app would work, handed it off to Kent, and went back about my business. So, a year and a half after the first prototype, a rough version one of Jeally was born. I was skeptical at first, but I have to admit that it was Kent who got me on board. It took a couple of tries to find a decent iOS developer to pick up the project though. I finally found a guy on Freelancer. Below is a quick walkthrough of the Jeally V1 application. He took our initial designs, and really made something visually stunning out of them, I cannot give the man enough credit. Basically the user would make a post, people would give it a vote if they thought it was cool, and if the post reached a certain number of votes it would receive a crown. Now, I found myself instantly thinking the same thing you were thinking, does the world really need another photo sharing app? NET hosted on Azure, same old same old. Kent wanted to create a game that combined the social aspects of Instagram in a time sensitive manner.

Jeally


Basically the user would make a post, people would give it a vote if they thought it was cool, and if the post reached a certain number of votes it would receive a crown. Then I would hire a developer to help me design out the front ends and get the app built. I would build out all of the backend models and data services. Flash forward a year, and Kent has been busy. Below is a quick walkthrough of the Jeally V1 application. He took our initial designs, and really made something visually stunning out of them, I cannot give the man enough credit. He enlisted the help of a profesional UI guys named Vince, who did some truly incredible work. I finally found a guy on Freelancer. The trouble is, I am a pushover, and over dinner, Kent once again used his infectious enthusiasm to lure me back into the ring with Jeally. It was through the connections at this incubator that I ultimately found my way to Kent and his project Jeally. NET hosted on Azure, same old same old. I was skeptical at first, but I have to admit that it was Kent who got me on board. Now, I found myself instantly thinking the same thing you were thinking, does the world really need another photo sharing app? The goal was to rack up crowns to get status. I had always found that the hardest part of developing software was finding something to develop, so by hanging around a bunch of startup folks, I could always find somebody with a passion willing to build out an idea with me. Whether or not the idea has legs long term will ultimately be up to what the Jeally team can do. Building out the data services took about a week to get right, but nothing out of the ordinary. Kent wanted to create a game that combined the social aspects of Instagram in a time sensitive manner. They are certainly going to be stepping into a monstrously saturated market, but hopefully this product gives them the opportunity to compete. So, a year and a half after the first prototype, a rough version one of Jeally was born. It took a couple of tries to find a decent iOS developer to pick up the project though. So I spent part of the Summer between my Junior and Senior year building a rough prototype of how the app would work, handed it off to Kent, and went back about my business.

Jeally


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